==============================================================================================
Two day pass:  (i.e. a pass for the days that a GM did not volunteer)
For a GM who volunteers for 4 hrs on Friday, but who does not volunteer on any other day =$20 for a 2 day pass for both
Saturday and Sunday.

For a GM who volunteers for 4 hrs on Sunday, but who does not volunteer on any other day =$20 for a 2 day pass for both Friday
and Sunday.

For a GM who volunteers for 8 hrs on Saturday, but who does not volunteer on any other day =$20 for a 2 day pass for both
Friday and Saturday.
==============================================================================================
For a Volunteer who volunteers for only 4hrs on Saturday, the rest of Saturday will cost that volunteer $15.  The other days will be
full price for this type of Volunteer.
Volunteer GM Page
Duties of a Security Magnate:
The Security Magnate must have at least twenty years of experience in the field of security.  The Security Magnate must be
friendly and outgoing. The Security Magnate will find people who are capable of being friendly and stern.  He must be able to
document any problem that occurs at Texicon in a well written, clear, precise manner.  All problems will be brought to the attention
of Kevin Pajak or Karl Pajak. The Security Magnate will be in charge of scheduling all Security Volunteers to the time slots for
which they are needed. The Security Magnate will be in charge of all Security Volunteers.  The Security Magnate will move
through-out the convention on occasion, but he will also be free to game as long as his volunteers know where he is.
What is a Magnate?
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This page last
updated
16 Mar., 2011.
Do you desire to play that one game that you never seem to be able to find players for?  Have you ever found yourself thinking
that you have the zimm, the pizzaze, the expertise to run a game?  You are not alone.

Often, people feel that they have the desire and skills needed to run a game.  The Magnate for your game type will be happy to
interview you to see if you have what it takes to be an official Game Master at Texicon!

We are currently seeking qualified volunteers to run games at Texicon.  We would like to thank all individuals who applied for
Magnate positions.  Please Note: Only Premier GMs are allowed to host back to back events.  When submitting your events
please make sure to include a section break between the events.

Our Magnates are:
Tiffany Franzoni
Board Games email: tiffany@roll2play.com
TBD - Miniatures email: miniatures@texicon.net
Rollin Kearley - Role-Play email: rollinkearley@yahoo.com
Mike Price - Security email: blkbelt@charter.net
Tory Henry - Registration email: registration@texicon.net
Jamie Matthews - General Volunteer & Propaganda email: twogunbob@ymail.com

To learn more about them Click Here.  
Back to the Top
Back to the Top
What makes a good Game Master?
Texicon
"Where the West Begins"
Premier GMs
Texicon celebrates those GMs who work hard during the convention and who uphold the concepts, values, and mission of
Texicon.  

As such we have a program that not only highlights those proud GMs but also elevates them to Premier status.  If you are either
an attendee at Texicon or a GM for Texicon, you can look to these extraordinary individuals for help and guidance.  They can be
found in all three areas of gaming i.e. Role-Play, Board games, and Miniatures.

Each premier GM is only able to assist you in his area of gaming.  Thus, if you have a Role-Play question or comment or anything
else for that matter you can go to not only the Con Staff and/ or the Magnate, but now you will be able to turn to a GM.  Not just a
regular GM but a Premier GM.  

Click Here to go to the Premier GM page.  This page contains the Biographies for all of the Premier GMs at Texicon.
Convention Dates: July 20-22, 2012
Located in the historic
Sundance Square
304 Houston Street
Phone: (817) 289-2400
Website
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Friday 2:00pm - Sunday 6:00pm
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Premier GM
A good Game Master:
1) is an impartial judge,
2) is outgoing and friendly,
3) is helpful to everyone at the convention,
4) leaves any prejudices at the door,
5) has the attitude that every game ever made is a wonderful and fun game to play,
6) is willing to AND has the ability to learn new games and game systems,
7) exhibits adult behavior at all times,
8) is imaginative and inventive,  Note: this means that he will have a creative and open mind,
9) is respectful of others,  
10) is a leader,
11) does not let players take control of the game,  (Remember: You, as the Game Master) are in charge.
12) is flexible,
13) is able to make decisions,  Note: Game Masters do not need to go to the Magnate every time there is no
established answer or rule.  You make the rulings.  
14) is able to use common sense.
Duties of a Game Master:
1) The Game Master oversees his game and makes rulings when needed.
2) The Game Master attempts to ensure that everyone has an enjoyable game.
3) The Game Master must stay out of the way of players having a good time.  Remember, it is the player's game
experience not the Game Master's..
4) The Game Master must begin and end the game on time, while allowing enough time for wrap-up.
5) For a game that does not have any participants and/or the registered players failed to show up, the Game
Master will wait 30 minutes at his assigned table to see if anyone desires to play that game.  If, after 30 minutes,
no one has come to play that game, then the game will be considered  canceled.  At that time the Game Master
will report to his Magnate or someone in charge to be reassigned.
6) The Game Master will attempt to harmonize the interplay between players.
7) The Game Master will record the games results in a legible report detailing what occurred during the game
by filling out the record sheet provided to him for the game to which he has been assigned.
8) The Game Master will turn in his game report to his Magnate after he has filled it out.
9) The Game Master will report to the proper Magnate when the game ends for further duty assignment.
10) All Game Masters will be clean and have proper hygiene at the beginning of their shift.  This includes
making sure that your breath is not foul.
Duties of a Security Volunteer:
1) The Security Volunteer must first assess any situation that arises.
2) If the situation requires extra help, then the Security Volunteer will obtain extra help (i.e. other Security Volunteers and or the
Security Magnate) to deal with a situation.  Remember: never attempt to handle a situation without informing someone about the
situation first.
3) Security Volunteers will be friendly and respectful at all times.
4) The Security Volunteer will address any situation that arises promptly and in the appropriate manner.  
5) The Security Volunteer will seek to defuse any and all situations that occur as quickly as possible.
6) The Security Volunteer does not check badges.  The Game Masters will do that at the game table.
7) The Security Volunteer will ensure that Texicon attendees are not disruptive.
8) Security Volunteers must always remember that he is here to assisting others.  
9) The Main function of all Security Volunteers is making sure that the convention runs smoothly by taking care of small
problems before they become large problems.
10) All Security Volunteers will be clean and have proper hygiene at the beginning of their shift.  This includes making sure that
your breath is not foul.
Volunteer Perks:
We understand that all our volunteers do not get paid for the time that they volunteer for Texicon.  However, we understand that
all our Game Masters run games because they love gaming and our Security Volunteers love ensuring order and peace is
maintained.  Thus, we want to give back to them in the way that they gave to the convention.  In order to do this, we have
decided the following.

Volunteer for 12hrs = Free for whole con
Volunteer for 4 hrs on Friday = Free on Friday
Volunteer for 4 hrs on Sunday = Free on Sunday
Volunteer for 8 hrs on Saturday = Free on Saturday

One day pass: (i.e a pass for a day on which a GM does not Volunteer)
For a GM who volunteers for 4 hrs on Friday, but who does not volunteer on any other day = $10 for a 1 day pass for either
Saturday or Sunday, but not both.

For a GM who volunteers for 4hrs  on  Sunday, but who does not volunteer on any other day = $10 for a 1 day pass for either
Friday or Saturday, but not both.

For a GM who volunteers for 8hrs on Saturday, but who does not volunteer on any other day = $10 for a 1 day pass for either
Friday or Sunday, but not both.
Duties of a Game Magnate:
He must be willing to happily participate in any game that occurs in his area. He will have to have the skill and knowledge to be
able to play any game that can occur in his area.  He as to have at least twenty years experience in gaming.  He must be good at
managing people.  He must be able to be flexible and creative.  He must be able to write well.  He must be willing to communicate
with Karl Pajak, Kevin Pajak, and Greg Pitts.  He must communicate with all three not just one of them. He will tally the results to
determine the winner in his category (i.e. Miniatures, Board Game, Role-Play).  He will re-assign Game Masters whose games
have completed early to other games and or areas in need of a Game Master.  He must correspond to all queries in a timely
fashion.  He must impartially consider all requests for game master positions and all requests for specific games to be played.
Duties of a Seminar Magnate:
The Seminar Magnate will find people who are experts to give presentations.  An expert is a person who has been gaming for
over ten years in the area he will give the presentation or a person who has extensive knowledge related to history.  The Seminar
Magnate will also schedule the presenters.  As this convention focuses more on historical aspects, the majority of the speakers
will need to be able to speak about things in this area.  You will work closely with Kevin Pajak to ensure proper presenters are
chosen.  All presenters are volunteers.
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